AMD’s FidelityFX Super Resolution (or FSR for short) is shaping to be quite a big deal, and now we’ve official confirmation that it’ll be coming to Xbox Series S/X consoles also, making it all the more enticing! Whether it’ll truly deliver, however, still remains to be seen, but there’s definitely a reason for optimism.
Competing against NVIDIA’s mind-blowing DLSS would’ve been nigh impossible, and AMD knew it too. Instead, they’ve opted to form FSR open source which suggests it’ll support a myriad of various hardware including NVIDIA graphics cards, believe it or not. And, naturally, seeing how current-gen consoles (i.e. PlayStation 5 and Xbox Series S/X) both have nearly the precise same architecture as full-fledged gaming PCs, meaning they’ll support FSR as well once they receive an appropriate OS update, of course.
Now, we still don’t have any official confirmation regarding the PS5 and whether or not it’ll support AMD’s brand-new supersampling technology, but Microsoft seems to be all-aboard the hype train. “At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to extend frame rates and determination,” a Microsoft spokesperson told IGN.
FSR is about to release on June 22, so we’ll have a way better understanding of just how potent it really is, a minimum of at this early stage of its existence. Over ten game studios have already decided to update their titles for FSR in 2021, and with over 100 GPUs and CPUs supported, it’s fair to mention that FSR are going to be adopted tons faster than DLSS. Moreover, the four distinct quality settings will allow players to fine tune their graphics and strike the right balance between impressive visual fidelity and smooth frame rates.
Kudos to AMD for competing with both NVIDIA and Intel on even footing. They’ve been creating cutting-edge tech across vastly different segments of the market and have traded blows with both of their perennial adversaries despite facing some fairly grim odds. Their Ryzen processors are currently amongst the absolute best on the market for both desktop and mobile computing and their graphics cards, while not as alluring as those from NVIDIA, offer tons more value for the selling price.
All in all, “Team Red” has done incredibly overflow the last few years and has truly pushed Intel and NVIDIA to their absolute limits, creating a more competitive market and lowering prices within the process. They’re not doing so due to any inherent benevolent urge, but we’re all the beneficiaries no matter their motives, so we’re not complaining!
Microsoft has recently confirmed that AMD’s FidelityFX Super Resolution (FSR) technology are going to be coming to Xbox Series X/S. The new feature is AMD’s response to NVIDIA’s DLSS 2.0 AI processing found in RTX series graphics cards. the 2 technologies both aim to extend frame rates in select titles with various upscaling technologies without a big reduction in visual quality. AMD boasts compatibility with a wider set of graphics cards including older NVIDIA GTX 10 series cards while also making the technology open-source. AMD will launch FidelityFX Super Resolution for select PC games on June 22nd which can show if they will hope to compete with the well-established DLSS 2.0. Microsoft has confirmed that they’re going to bring the technology to their Xbox Series X/S consoles running custom AMD processors.
The company’s spokesperson has not confirmed whether XBOX Series X|S would ultimately support the technology, but considering it’s supported AMD RDNA2 architecture, that shouldn’t be a sophisticated task.
“At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to extend framerates and determination. we’ll have more to share on this soon,”
Microsoft has already implemented AMD FidelityFX visual enhacing technologies into its development kits. this suggests that game developers have easier access to AMD FX and their implementation is now much simpler. The Super Resolution feature which was announced just last week at Computex are going to be joining the FidelityFX toolkit, which suggests that it should even be available to said game developers at launch.
AMD has confirmed it’ll have more to share on FSR on June 22nd, but at this moment it’s unclear if the corporate will have a separate press event, a livestream or it’ll simply distribute the slides with all the small print . We are yet to find out what’s the day-1 list of games supporting the technology. For now, we only know that Godfall will support it, which was presented at Computex with Radeon RX 6800XT and GeForce GTX 1060 graphics card, both being FSR capable GPU.
Microsoft’s statement does give everyone hope that FSR will indeed become an open standard that will be widely employed by game developers. it’s worth noting that even Intel’s Raja Koduri expressed interest in FSR, which might be adopted by Xe-HPG based DG2 family of GPUs, should it’s proven to be a worthy alternative to NVIDIA DLSS. that might be an enormous win for AMD.