Cartoon Network accomplices with Raising Good Gamers to advance positive online gaming

Cartoon Network has joined forces with Raising Good Gamers, a drive-by Games for Change and Connected Learning Lab at the University of California, Irvine, to “move children to quit harassing before it begins by making more certain internet gaming networks.” The declaration came as a component of a bigger record of favorable social youth programs during the 2021 Games for Change Festival this week, which incorporates a joint effort with the TED-Ed Student Talks program just as a progression of youth workshops. In any case, the Cartoon Network association is the one in particular that has Gumball from The Amazing World of Gumball and BMO from Adventure Time.

Basically, the association will be on the side of Cartoon Networks as of now existing Stop Bullying: Speak Up drive, which was first dispatched in 2010 to bring issues to light of tormenting. In 2020, Cartoon Network praised 10 years of the drive and ventured up to expand its attention on cyberbullying to all the more precisely mirror the current scene of harassing given the idea of how it’s spread on the web. The new mission explicitly centered around certain play is accessible to look at through its authority site.

“In the course of the last year particularly we’ve seen children stay associated and social through internet games, so we needed to guarantee that they had the devices and assets they need to keep it sure,” said Jill King, Senior Vice President, Marketing and Partnerships, WarnerMedia Kids and Family, as a feature of the present declaration. “Banding together with Raising Good Gamers through our Stop Bullying: Speak Up drive is the ideal method to advance the significance of making comprehensive gaming spaces that make these online encounters a good time for everybody.”

The authority site for the mission for positive play from Cartoon Network’s Stop Bullying: Speak Up drive incorporates various assets both for youngsters and grown-ups that can assist with advancing positive gaming perspectives. You can look at all of our past inclusion of Cartoon Network here.

What’s your opinion about Raising Good Gamers banding together with Cartoon Network to advance positive play? Tell us in the remarks, or go ahead and connect and hit me up straight over on Twitter at @rollinbishop to discuss everything movement and gaming!